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Mega Walls

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Gameicon-Mega Walls.png This is the main page for Mega Walls. To find more articles of this category, click here. Mega Walls.png



"Mega Walls takes the game to an entirely new level. 100 players total, separated into 4 teams of 25. Spend the first 6 minutes gathering resources, and building defenses for your team. Once the walls drop, the battle begins. Like The Walls, diamonds can be found in the very center. Coordinate your team, and defend the Wither that resides in your castle, or rush to attack enemy teams' wither. Once the team's wither is dead, players no longer respawn when they die. Destroy the withers, and defeat your enemies! Be the last team standing, and win the game!"

Gameplay[edit]

In Mega Walls, there are four teams: Red, Blue, Green and Yellow.

Once the game starts, you will be given six minutes to mine for loot and gather iron for gear. As you mine, chests will appear. These chests contain various things including food, blocks and more. The first chest you find is garunteed to have: 12 arrows, an iron axe, 4 furnaces and a crafting table.

The main goal is to attack other team's Withers, bringing them from 500/750 HP to 0. Once your Wither is dead, you can no longer respawn, works the same way for other teams. The Withers naturally decrease in health at a rate of 3 every few seconds while enraged, in order to quicken up the game. The last wither remaining will die shortly after it reaches 1 health, which can be shortly after the next to last wither is killed if they both are at 1 health.

Finally, when all Withers die, you are given ten seconds to get to the center of the map before you rapidly start losing hunger, and you starve down to 10 HP. Here the main part of the game is to eliminate all your 75 enemies, play it smart and go for the strongest team or follow your own.

The last team standing wins the game. If more than one team is alive, the team with the most final kills wins.

Modes[edit]

Normal[edit]

This mode is the normal Mega Walls gamemode. There are 4 teams of 20+ players which try to defeat each other's withers. Each Wither's health in this mode is 500 hearts (displayed on the GUI) or 1000 HP (displayed on the old GUI).

Faceoff[edit]

In this mode, there are only 2 teams and 20 players on the 2 teams unlike the other 2, which contain a max of 40 players per lobby. There are only two maps currently available in this mode, which is Forsaken and Dragonkeep. Each Wither's health in this mode is 750 HP.

​Challenge[edit]

You can change the rules of the game, such as prep. time, deathmatch effect and wither HP. There are two teams, red and blue. This is for parties of 10-24 with a maximum of 10 on each team and 4 spectators. This mode is popular for GvGs (Guild vs Guild).
Note that only parties of 10+ players can join.

Events[edit]

Happy Hour[edit]

For one hour, all games grant x2 coins!
This happens every 4 hours.

Mythic Games[edit]

For one hour, all games grant x2 coins AND if you pick the Random class in the pregame lobby, you have a chance of getting ANY class (even if you have not unlocked it). The class will also be maxed and have an extra 2 hearts (4HP) for the duration of that game. Mythic classes will have a slightly higher chance of being chosen for random, while starter classes will have a slightly lower chance.
This only happens at weekends.

Maps[edit]

Map Creators
Aftermath Hypixel Build Team
Aztec Hypixel Build Team
Barrage
City Hypixel Build Team
Dragonkeep Mithrintia
Duskforge
Dynasty
Egypt Mithrintia
Forsaken Mithrintia
Frozen (Removed) Hypixel Build Team
Goldforge (Removed) Hypixel Build Team
Hades (Removed) Hypixel Build Team
Imperial
Kingdom Team Vadact
Kirobiro
Launchsite
Madpixel
Oasis Cyberpunk, RomanTic & GreatShien
Serenity TyroneTheGoat & Killian
Serpents Craftpixel Team
Shadowstone
Solace Hypixel Build Team
Steppes
Wonderland

Mega Walls Shop[edit]

Class Types[edit]

Starter: These classes already unlocked.

Regular: Cost coins and/or a certain network level to unlock.

Mythic: These classes require Mythic Favor to unlock. Mythic Favor obtained when player do final kills or win the game, their upgrades also require Mystic Favor.

Classes[edit]

See this page for more info on classes.

Class Name Description/Abilities Type Cost (Coins)
Cow Starter Free
Hunter Starter Free
Shark Starter Free
Skeleton Headshot! Regular 40,000
Herobrine The power of a Wither, maybe even more powerful... Regular 25,000
Enderman N/A Regular 25,000
Zombie N/A Regular 15,000
Creeper The Enderman class has special teleportation powers and endurance. Regular 25,000
Spider Regular 25,000
Squid Splashing around, like a Squid, because that's what Squids do. Splash Regular 25,000
Dreadlord The Dreadlord class uses explosive abilities to attack and steal small amounts of health. Regular 10,000
Shaman The Shaman class uses spiritual abilities to attack and defend. Regular 10,000
Arcanist The Arcanist class uses his power to gain energy faster than all other classes. Regular 10,000
Golem The Golem class uses the almighty power of the iron god. Regular 5,000
Blaze The Blaze class uses the spirit of fire to enforce flames. Regular 15,000
Pigman Half man, half pig, half.. Oh wait! Feel the power of the pork! Regular 15,000
Pirate Use your cunning and wit to survive, or just blow people up with your parrots. Regular 40,000
Moleman ??? Mythic 3 Mythic Favor
Werewolf ??? Mythic 3 Mythic Favor
Phoenix ??? Mythic 3 Mythic Favor
Assassin Assassin uses his cloak and teleportation to sneak behind enemies and deal immense damage. Mythic 5 Mythic Favor
Snowman Snowman uses his frozen powers to throw ice spears and slow enemies. Mythic 5 Mythic Favor
Automaton Automaton is a machine that removes energy from other classes granting weakness to them. Mythic 5 Mythic Favor
Renegade This archery class can output insane damage by its ability and has the mobility to escape by using a grappling hook. Mythic 5 mythic favor

Skins[edit]

Each class has it's own collectable skins which can be unlocked by completing an achievement relating to that class. Note that only donators can use skins with the exception of the Prestige 3 skin which can be equipped by those without a rank.

Legendary Skins[edit]

Each class has it's own legendary skin which can be unlocked by getting 14 final kills or final assists (in total) in a single game. These skins can be very difficult to get so it will require a lot of skill, experience and a good team to have a chance of getting it.

Mutations[edit]

Mutations are cosmetics that allows a player to morph into the animal or mob they are currently playing as. These Mutations are only for VIP and up. There are mutations available for Skeleton, Spider, Enderman, Golem, Pigman, Blaze, Zombie, Creeper, Dreadlord, Shaman, Golem and Blaze.

Alternate Skill Effects[edit]

(WIP)
Alternate skill effects are effects that occur when you use your ability or when an ability is triggered, and are unique to each class. You can only have one equipped at a time. These are only available for VIP and up.

Name Description
Herobrine: Apparitions While playing the Herobrine class, using Wrath will momentarily summon multiple Herobrine Apparitions around your target.
Pigman: Boiling Bubble While playing the Pigman class, changes the default Burning Soul visual into a bubble of boiling water.
Golem: Diamond Punch While playing the Golem class, changes the default iron punch visual into a diamond alternative.
Blaze: Burning Love While playing the Blaze class, changes the default Immolating Burst visual effect into a burst of burning passion.
Shaman: Cownado Coming soon!
Arcanist: Deathray Coming Soon!
Dreadlord: Shadow Wings Coming Soon!

Warcries[edit]

Warcries are cosmetics that show certain words when you hit or kill someone. All VIP exclusive.

This is purely cosmetic and does not affect gameplay.

Warcry Sayings
Aura Whisper *die* *give up now* *you are afraid* *you cannot run* *I see your fear*
Battle Fury RAAAAAAAAAAAGH! AAAAAAAAAAARGH! CHAAAARGE!

I CAN NEVER DIE! SPARTANS!

Bend Will Hey baby. Did you fall from heaven? Are you from Jamaica?

Here's my number. Call me maybe?

Call Of Valor To arms! Comrades! Victory! DOOD-DOO-DALOO!

Let loose the dogs of war!

Clear Skies [email protected]@ [email protected]! [email protected]@ @T [email protected] [email protected]! [email protected] [email protected]@ @[email protected] LIFT?!

MY [email protected] [email protected] [email protected] [email protected]@NG! [email protected]!

Cyclone SHARKNADO! ROBOSHARKNADO! FIRENADO! TERRORNADO!

TORNADO!

Feint Truce! Time-Out! Friends? WAIT! Peace?
Elemental Fury BURN! FIYAAAAH! DANGER ZONE! DANJA ZONEE!

TOO HOT TO HANDLE!

Marked For Death Fish in a barrel. Picked the wrong fight. End of the line.

This is gonna tickle. Think I'm bluffing?

Unrelenting Force FUS! FUS-ROH! FUS-ROH-DAH!
Devour Soul nomnomnom! TASTY SOULS! Your soul tastes like lemons!

Your death gives me strength! MORE SOULS!

Coming soon! Coming soon!

Final Kill Effects[edit]

"Unlock cool visual Final Kill effects to humiliate your enemies and look awesome."

Happy Face - :)
Sad Face - :(
Crying Face - :'(
Face With A Nose - :¬)
Shocked Face - :o
Cheeky Face - :P
Crazy Face - :D

#rekt Holograms[edit]

#rekt Holograms are placed on the graves of anyone you kill once all Withers have died.

Sign Cost (Mystery Dust)
#rekt 100
Get Good 100
Ur Mama 100
Bad N Ez 100
#noscoped 100
L 1,000

Kill Messages[edit]

The kill messages are packs that feature different messages when you kill someone. Each pack costs 35 Mystery Dust .The packs are:

  • Default (Free)
  • Western
  • Fire
  • Love
  • Paladin
  • Pirate
  • Bbq
Default Lines Western Fire Love Paladin Pirate BBq
[X] was shot and killed by [Y] was filled full of lead by was struck down by was struck with Cupid's Arrow by was smote from afar by be shot and killed by was glazed in BBQ sauce by
[X] was snowballed to death by [Y] was iced by was turned to dust by was given the cold shoulder by was justly ended by be snowballed to death by was sprinkled with chilli powder by
[X] was killed by [Y] met their end by was turned to ash by was hugged too hard by was purified by be sent to Davy Jones' locker by was sliced up by
[X] was killed with a potion by [Y] lost a drinking contest with was melted by drank a love potion from was killed with holy water by be killed with rum by was overcooked by
[X] was killed with an explosion by [Y] was killed with dynamite by was incinerated by was hit by a love bomb from was dealt vengeful justice by be shot with cannon by was deep fried by
[X] was killed with magic by [Y] lost the draw to was vaporized by was no match for was returned to dust by be killed with magic by was boiled by

Miscellaneous[edit]

Ability
Shout /shout command 1 time per game - Level 2 + 1250 coins
Surface /surface command - Level 8 + 25000 coins

Quest Master[edit]

Quests[edit]

Type Title Description Reward
Daily Game of the Day Play a game of Mega Walls 2500 Hypixel Experience
1500 Mega Walls Coins
Win Win a game of Mega Walls with at least 1 kill 2500 Hypixel Experience
1500 Mega Walls Coins
Kills Kill 15 players in Mega Walls 2500 Hypixel Experience
1500 Mega Walls Coins
Faithful 1. Play 3 games of standard mega walls

2. Win a standard game of mega walls

5000 Hypixel Experience
1 Mega Walls Mythic Favor
Weekly Mega Waller 1. Play 15 games of Mega Walls

2. Kill 25 players in Mega Walls

15000 Hypixel Experience
4500 Mega Walls Coins


Challenges[edit]

Title Description Rewards
Wither Challenge Deal at least 200 damage to a Wither during a game. 2400 Hypixel Experience
Protector Challenge Get at least 10 kills/assists defending your Wither. 2400 Hypixel Experience
Berserk Challenge Obtain a top 3 Final Kill place at the end of your game. 2400 Hypixel Experience
Comeback Challenge Win a game while your Wither was not the last to fall. 2400 Hypixel Experience


Commands[edit]

Command Description
/kill Kills you and respawns you at your team's spawnpoint (Only after the walls fall)
/shout [Message] Sends a shout message that all teams can see
/surface Teleports you to the surface if you are underneath any blocks during preparation time
/transmute Gives a menu to replace a block type. Works with wood and wool
/warcry Plays a sound when you die
/who Shows how many players are on each team and all the names of the players on your team
/wtfmap Says the name of the map that you are currently playing on

Tips and Tricks[edit]

Enderchest - An enderchest can be bought to store your spare armor, food and supplies. It reappears in your inventory each time you are killed and you can access the contents by right clicking it. It is a much more secure way to store your gear at the cost of buying the chest for every class you want to use it with.

Prestige - Each class can be prestiged up to Prestige IV. The first prestige costs 250,000 coins but the next 3 require coins and prestige points. Prestige points can be earned by winning or getting final kills or final assists. Each prestige grants a bonus for it's class:

  • Prestige I - +4HP
  • Prestige II - Skill Aura (Particle effect)
  • Prestige III - Prestige III exclusive skin (Players without a rank can equip this)
  • Prestige IV - Golden class tag (in game) and +1 coin per kill

Diamond Ore - Each map holds 8+ diamond ore that can be found in the center of the map, either above ground or below in the tunnels. Rushing these diamonds is something a lot of people like to do, so you're unlikely to get enough for something like a diamond chestplate. Eygpt is an example of an exception, with 6 diamond ores and 4 diamond swords located in underground chests.

Log-Outs - A log-out is a player who has left during the game. they leave behind a still player in their place and can be hit once to drop all their inventory. Hitting a log-out counts as a kill if they left before the walls fell or if you hit them before their team's wither dies. Hitting them after their wither has died counts as a final kill if they logged out after the walls fell.

Clutching - Clutching is when a player stockpiles food before deathmatch, and then kills players as they try to attack him/her while the player is highly outnumbered by 4 to 1 or more. In Eygpt, teams usually head the top of the middle tower to clutch. In Forsaken and Dragonkeep, people reside in the hunger zones, so players will most likely lose ability to regenerate or be weakened by the time they reach the clutcher. Another popular strategy on all maps for hole classes is to dig down to bedrock, where you wait for people to try and find you.

Skybase - Teams create bases in the sky for their team to pile into, so the risk of their team dying out becomes lower. Also, when in the air, it is more dangerous for people to try and pillar up to it, as they can be knocked off of it and die, unless it is a base with stairs. The Skeleton and Enderman classes work great with skybasing as they can snipe off the base or easily take the fall down and lose enemies that come up, respectively. Also note that the Skeleton's Explosive Arrow ability and Dreadlord's Wither Blast ability can easily destroy a skybase, making them a great counter to the tactic as well.

Walling - Teams build walls for defending and prevent attacks. Usually made before the walls fall. Wooden plank or dirt walls are suggested, as people are less likely to have the tools to mine these efficiently.

Trenching - Teams dig a trench behind their of the wall for defending. Usually built before the walls fall. Placing slabs on the trench or flooding the trench is a good idea to upgrade it.

Block Spam - There are tunnels in the underground that leads to the other teams' Withers. Therefore, teams usually spam blocks in the underground to make it more difficult for an enemy to pass through the tunnels.

Jhopping - A technique usually used when clutching. Players will dig into the ground and make a small hole underneath, they will then place some blocks to cover up half of the tunnel that they dug down from. This usually causes enemies who are after them to chase them and jump into the hole. Since half of the bottom of the hole is blocked, they cannot escape and the jhopper will easily eliminate them. This method was originally popularized by a player back then known as Jhop27, however currently known as Jhop post-name changes.

Bridging - A technique of building which involves building elevated platforms/pathways allowing for fast and safe access to other team's withers (not to be confused with Wall Running). This also leads to the creation of skybases.

Meta Teams: This is an offensive strategy in which of group of people, generally with good swords and armor, stick together to wipe out a certain enemy. An assassin group all heads at one team, or wither. This is a very advanced and preparation-worthy strategy that requires a lot of coordination and effort. The general amount of people you would want as meta would probably be 3-7.There are certain preferable meta teams of classes that generally work well, as follows:

Zombie, Herobrine, Spider: The idea of this strategy is to have the zombie(s) tank it (take most of the blows) and heal the spider and Herobrine class people. The Herobrine(s) will go behind the person/wither and out. Finally, the Spider will slow and help kill the enemy targeted using its leap ability.

Skeleton, Blaze, Arcanist: This is mainly a ranged meta strategy, basically a group of ADC and APC (Attack Damage Carry and Ability Damage Carry). Therefore it has its combat flaws. The blaze and skeleton will perch on a wall or place to shoot while the arcanist distracts the player. As the arcanist gains energy and shoots arcane beams, the skeleton and blaze will be able to use their abilities to shoot flaming and exploding arrows, killing the enemy. Watch out for groups of players!

Dreadlord, Golem, Blaze: This is a lot like the first combination in which the Golem acts as the main tank (blow taker) and the Dreadlord acts as the bruiser/off-tank (deals the damage). The blaze can either shoot arrows at the target or help in the combat (ADC). So basically a tank, bruiser and ADC.

Shaman, Enderman, Creeper, Pigman: This might be considered one of the most deadly combinations. Best for ganking enemy players. The Enderman will run forward at the target, with the Pigman right behind. As soon as the Enderman is near, he will teleport behind the target, and the Pigman gets its chance to strike blows, with the Enderman behind. At this point, the shaman and creeper will close around the target, entrapping it. This is especially good against buff tank players, like golems and zombies, because it allows the creeper to be able to really put its explosion into effect.

Meta teams are also commonly known as rushing.

Trivia[edit]

  • All players have Haste III during the preparation phase.
  • It is possible to change your skin and kit layout while your game is going on. Simply /hub, change your skin and/or kit layout in the hub and /rejoin to see the changes!
  • Your chests and furnaces are protected from others accessing or breaking them during the preparation phase. However, people on your friend's list bypass this!
  • Defenders get +12% damage when near their withers.
  • All remaining withers lose Resistance as soon as one of them dies.
  • Mega Walls was once the most popular game on the network.
  • This is one of two minigames to feature Challenge Mode. The other is Cops and Crims.

Updates[edit]

Date Name Content
July 10, 2019 QoL Update - Phase 1 QoL Update Phase 1 (Mega Walls)
October 12, 2018 October 2018 Patch October 2018 Patch (Mega Walls)
June 4, 2018 June 2018 Balance Patch June 2018 Balance Patch (Mega Walls)
April 20, 2018 The Reclaim Update Reclaim Update (Mega Walls)
May 23, 2017 May 2017 Map Update May 2017 Map Update
March 22, 2017 March 2017 Update March 2017 Update (Mega Walls)
December 17, 2016 The Mythic Update Mythic Update (Mega Walls)
March 1, 2016 The Barrier Update Barrier Update (Mega Walls)
September 22, 2015 September 2015 Update September 2015 Update (Mega Walls)
May 29, 2015 Faceoff Update Faceoff Update (Mega Walls)
April 27, 2015 April 2015 Patch April 2015 Patch (Mega Walls)
January 3, 2015 January 2015 Update January 2015 Update (Mega Walls)
January 17, 2014
  • Disabled pistons temporarily due to exploits
  • Disabled dispensers temporarily due to exploits
  • Rebalanced Dreadlord a bit
  • Fixed Dreadlords always having max regen perk in the code
  • Fixed Skeleton block break ability
  • Blocked structure growth
  • Fixed ghost bug when a Zombie accidentally healed an already-dead player
  • Implemented a new respawn system to help with the above

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