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Changelog 2019-06-20

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General Changes

  • Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
  • Improved Smelting Touch to work on sand (glass), logs (charcoal), cacti (cactus green dye), cobblestone (stone), netherrack (nether brick item), and clay balls (clay bricks).
  • Nerfed sell price of Silk Touch and Growth enchantments in half

Bug Fixes

  • Fixed Armor Stands having the name “null”
  • Fixed the Blacksmith not having anything to say during the “Collect 10 coal” objective
  • Fixed an unbreakable mushroom block in the Mushroom Desert island
  • Fixed the profile viewer showing some items in the other user’s language
  • Fixed some potions not having a “COMMON” tag
  • Fixed some bugs with hoppers
  • Fixed an issue with the Talisman Bag
  • Fixed being able to go over the Hype limit (this applies to all Prototype games)
  • Fixed some parts of the Blazing Fortress island being snowy biomes
  • Fixed being able to get stuck in the fires in front of the Colosseum
  • Fixed a few recipe errors
  • Fixed a typo in the description of the Medium Storage item
  • Fixed Collection contribution no longer being displayed when it’s maxed
  • Fixed a crafting table icon being shown on recipes that require a furnace
  • Fixed Water Bottles having the name “null” when purchased from the Alchemist
  • Fixed the Event Master skin
  • Fixed the Rookie Hoe working on player-placed crops
  • Fixed Lure enchantment not working.
  • Fixed all fished music discs being called "13" in the chat message
  • Fixed ore minions being unable to place blocks in flowing water
  • Fixed Slimes that drowned dropping Slime Balls with incorrect lore
  • Fixed the quiver arrow something being stuck in your inventory
  • Fixed rarely losing items upon failed auction setup
  • Fixed wood and door price balancing
  • Fixed the dark oak door recipe giving an oak door
  • Fixed phantom Bartender dialogue
  • Fixed Frost Walker causing block updates on ladders and such
  • Fixed Frost Walker turning non-source water blocks into source water blocks
  • Fixed Promising Shovel not counting blocks broken and gaining Efficiency
  • Fixed placing water in portals (and destroying them) on private worlds
  • Fixed “Unknown Command” when clicking Fairy Soul text
  • Fixed sleeping on your private island causing time to temporarily switch to day
  • Fixed being unable to sell lapis lazuli blocks and ore
  • Fixed some brown mushroom stems dropping red mushrooms in the Mushroom Desert
  • Fixed name of Iron Bars

Armor and Weapons Balancing Changes

Armor Changes

Growth Enchantment:

Growth V: 100 Health → 75 Health (only nerf, but needed!)

Hardened Diamond:

Helmet: 40 Defense → 60 Defense
Chestplate: 80 Defense → 120 Defense
Leggings: 60 Defense → 95 Defense
Boots: 35 Defense → 55 Defense

Speedster Armor:

Helmet: 50 Defense → 70 Defense
Chestplate: 100 Defense → 120 Defense
Leggings: 75 Defense → 95 Defense
Boots: 45 Defense → 65 Defense

Blaze Armor:

Every armor piece now gets +5 Strength

Zombie Armor:

Chestplate: 100 Health → 200 Health
Leggings: 50 Health → 160 Health
Boots: 50 Health → 120 Health

Pumpkin Armor:

Helmet: 5 Health/Defense → 8 Health/Defense
Chestplate: 10 Health/Defense → 14 Health/Defense
Leggings: 5 Health → 10 Health
Boots: 5 Health/Defense → 8 Health/Defense

Farm Suit:

Helmet: 5 Defense → 15 Defense
Chestplate: 15 Defense → 40 Defense
Leggings: 10 Defense → 30 Defense
Boots: 5 Defense → 15 Defense

Farm Armor:

Every armor piece gets +20 health.

Leaflet Armor

Every armor piece gets +5 extra health.

Magma Armor:

Helmet: 10 Defense → 15 Defense
Chestplate: 20 Defense → 30 Defense
Leggings: 15 Defense → 25 Defense
Boots: 10 Defense → 15 Defense

Weapon Changes

Leaping Sword

50 Damage → 150 Damage
40 Strength → 100 Strength
RARE → EPIC

Ender Bow

40 Damage → 50 Damage
Cooldown: 60 Seconds → 45 Seconds

Savanna Bow

40 Damage → 50 Damage

Golem Sword

60 Damage → 80 Damage
0 Strength → 125 Strength
0 Defense → 25 Defense

Zombie Sword

50 Damage → 100 Damage
30 Strength → 50 Strength
0 Intelligence → 50 Intelligence

Explosive Bow

0 Strength → 20 Strength

Aspect of the End

80 Damage → 100 Damage
50 Strength → 100 Strength