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Enchantments

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Logo3.png The following article is still a work in progress.
What is being worked on?
Every book it's own page -> recipe (if available);
Sources not correct: Example: only Book "Bane of Arthropods IV" is available at Spider Eye Collection Lvl V, so levels I-III at Enchantment Table, Level V by combining 2x Lvl IV in Anvil.

Work-in-progress pages are automatically sorted into this category.

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Enchanting allows players to enchant their armor, tools, and weapons to make them stronger than they already are, and grant their equipment with specific buffs and stat boosts. Enchanting is different from vanilla Minecraft, as enchantments can reach up to level 64. To reach max level enchantments, a player must surround their Enchantment Table with bookshelves (5x5 square that is 2 blocks high, with the table in the center) with nothing between the bookshelves and the Enchantment Table. A player can alternatively use an Enchanted Bookshelf, equal to 15 normal bookshelves, to levels higher than 64, up to 120 (?).

In the Enchantment Table menu, you are given three different enchantments to choose from when placing an enchantable item in the item slot. The first is the cheapest, but the weakest, the second is stronger but more expensive, and the final one is the most expensive but has the strongest enchantment, with the possibility of obtaining more than one enchantment. It is possible to obtain enchantments without using an Enchantment Table, such as crafting recipes from Collections, an Anvil and an Enchanted Book, and the Auction House (for obtaining enchanted books).

Once an item is enchanted, it can no longer be used at the Enchantment Table, and placing more enchantments on the item requires an anvil and an enchanted book. Books can be enchanted at an Enchantment Table the same way as equipment can. The more times an enchantment has been added to an item, the more Exp the anvil requires.

With the usage of Anvils, enchantments on Enchanted Books can be combined and its level will increment by 1. For example, placing two Enchanted Books (Sharpness IV) in the two anvil slots and combining them will result in one Enchanted Book (Sharpness V).

Enchanted books are either made from various collection's recipes, or enchanted at an Enchantment Table using a book. The crafted enchantment books are one level lower than the highest level unless the max level is I. Additionally, several enchantments with max level V has a level VI book from either the Dark Auction, killing specific Sea Creatures, killing Slayer Bosses or from Shops. These level VI books cannot be created by combining 2 level V books with an anvil.

These are all enchantments in Skyblock as of now, as well as the corresponding equipment and the max level possible of each enchantment.

*ADD exp levels to acquire enchantments and farming and mining collection recipes

Universal

Name Description Levels Effect Source Items
Telekenesis Blocks and mob drops go directly into your inventory. I from Rusty for 100 coins All tools and weapons
from Glowing Blocks in The End

Sword

Name Description Levels Effect Source
Bane of Arthropods Increases damage dealt to Cave Spiders, Spiders and Silverfish by 8% per level.

Note: This enchantment, Sharpness, and Smite cannot be on the same weapon.

I - 8 Spider Eye V
II - 16
III - 24
IV - 32
V - 40
Cleave Deals 3% of damage dealt per level to other monsters within at least 3 blocks of the target.

Note: The cleave damage is based only by the weapon's damage.

I - 3 , 3.3 Pufferfish III
II - 6, 3.6
III - 9, 3.9
IV - 12, 4.2
V - 15, 4.5
Critical Increases critical damage by 10% per level. I - 10 Diamond V
II - 20
III -30
IV - 40
V - 50
VI - 60 Drop from Sven Packmaster
Cubism Increases damage dealt to Creepers, Magma Cubes, and Slimes by 10% per level. I - 10 Pumpkin IV
II - 20
III - 30
IV - 40
V - 50
Ender Slayer Increases damage dealt to Ender Dragon,Enderman and Endermite by 12% per level. I - 12 Ender Pearl III
II - 24
III - 36
IV - 48
V - 60
VI - 72 Sold by Pearl Dealer for 1,500,000 coins
Execute Increases damage dealt by 0.2% per level for each percent of health missing on your target. I - 0.2 Diamond II
II - 0.4
III - 0.6
IV - 0.8
V - 1
Experience Increases the chance for mobs and ores to drop double experience by 12.5% per level. I - 12.5 Lapis Lazuli III
II - 25
III - 37.5
IV - 50 Sold by Melancholic Viking for 400,000 coins
Fire Aspect Ignites your enemies for at least 3 seconds, dealing at least 15 damage per second. I - 3, 15 Blaze Rod III
II - 4, 20
First Strike Increases the first melee damage dealt to a mob by 25% per level. I - 25 Gravel VI
II - 50
III - 75
IV - 100
Giant Killer Increases damage dealt by 0.1% per level for each percent of extra health that your target has above you, up to 25%. I - 0.1 Ghast Tear III
II - 0.2
III - 0.3
IV - 0.4
V - 0.5
VI - 0.6 Dark Auction
Impaling Increases damage dealt to Guardians and squids by 12.5% per level. I - 12.5 Prismarine Shard I
II - 25
III - 37.5
Knockback Increases knockback by 3 blocks per level. I - 3 Slimeball III
II - 6
Lethality Reduce the armor of the target every time you hit them by 1% per level for 8 seconds. Stacks up to 5 times. I - 1 Obsidian II
II - 2
III - 3
IV - 4
V - 5
Life Steal Heals for 1% of the damage you deal to mobs per level. I - 1 Default Unlocked
II - 2
III - 3
IV - 4 Fear Mongerer NPC
Looting Increases the chance of a monster dropping an item by 15% per level. I - 15 Gold Ingot III
II - 30
III - 45
IV - 60 Found In Presents
Luck Increases the chance for monsters to drop their armor pieces by 5%. I - 1 Raw Rabbit V
II - 10
III - 15
IV - 20
V - 25
VI - 30 Found In Presents
Scavenger Enemies drop 0.3 coins per level times the mob's level (ex. killing a level 10 mob with Scavenger I will drop 3 additional coins). I - 0.3 Gold Ingot VI
II - 0.6
III - 0.9
IV - 1.2 Found in Presents
Sharpness Increases melee damage dealt by 5% per level.

Note: This enchantment, Bane of Arthropods, and Smite cannot be on the same weapon.

I - 5 Gravel IV
II - 10
III - 15
IV - 20
V - 25
VI - 30 Dark Auction
Smite Increases damage dealt to Zombies, Zombie Pigmen, Withers and Skeletons by 8% per level.

Note: This enchantment, Bane of Arthropods, and Sharpness cannot be on the same weapon.

I - 8 Rotten Flesh III
II - 16
III - 24
IV - 32
V - 40
VI - 48 Drop from Revenant Horror
Thunderlord Strikes a monster with thunder every 3 consecutive hits, dealing 10% of your strength as damage per level.

Note: If your weapon deals enough damage to one hit most mobs, this enchant is purely cosmetic as it only activates after 3 hits.

I - 10 Gunpowder V
II - 20
III - 30
IV - 40
V - 50
Vampirism Heals for 1% of your missing health per level whenever you kill an enemy. I - 1 Ghast Tear V
II - 2
III - 3
IV - 4
V - 5
VI - 6 Reward from Top #250 Place in Spooky Festival
Venomous Reduces the target's walk speed by 5 per level and deals 5 damage per level every second. Last 4 seconds. I - 5, 5 Spider Eye VI
II - 10, 10
III - 15, 15
IV - 20, 20
V - 25, 25

Armor

Name Description Levels Effect Armor Collection
Aqua Affinity Increases underwater mining rate to normal level mining rate (mining in water is five times slower). I Helmet Prismarine Crystals III
Blast Protection Grants +4 Defense per level against explosions.

Note: An armor with this enchantment cannot have Fire Protection, Projectile Protection, or Protection.

I - 4 All Gunpowder III
II - 8
III - 12
IV - 16
V - 20
Depth Strider Increases horizontal movement speed in water by 33% per level. At level III, the movement speed is the same as on land.

Note: Boots with this enchantment cannot have Frost Walker.

I - 33 Boots Pufferfish IV
II - 66
III - 100
Feather Falling Decreases fall damage by 5% per level and increases height before fall damage by 1 block per level. I - 5 Boots Feather II
II - 10
III - 15
IV - 20
V - 25
Fire Protection Grants +4 Defense per level against fire and lava.

Note: An armor with this enchantment cannot have Blast Protection, Projectile Protection, or Protection.

I - 4 All Magma Cream III
II - 8
III - 12
IV - 16
V - 20
Frost Walker Creates ice when walking on water with a radius of 1 block per level.

Note: Boots with this enchantment may not have Depth Strider.

I - 1 Boots Ice II
II - 2
Growth Grants +15 Health per level.

Note: Enchanting an armor with Growth V will also always enchant it with Thorns III and never with Protection V.

I - 15 All Dark Oak Wood VII
II - 30
III - 45
IV - 60
V - 75
VI - 90 Dark Auction
Projectile Protection Grants +4 Defense per level against projectiles.

Note: An armor with this enchantment cannot have Blast Protection, Fire Protection, or Protection.

I - 4 All Feather I
II - 8
III - 12
IV - 16
V - 20
Protection Grants +3 Defense per level.

Note: An armor with this enchantment cannot have Blast Protection, Fire Protection, or Projectile Protection.

I - 3 All Iron Ingot III
II - 6
III - 9
IV - 12
V - 15
VI* - 18
Dark Auction
Respiration Extends underwater breathing time by 15 seconds per level. I - 15 Helmet Clay III
II - 30
III - 45
Thorns 50% chance to rebound 3% damage you took at the attacker per level.

Note: Enchanting an armor with Growth V will always give Thorns III as well.

I - 3 All Cactus VII
II - 6
III - 9
Sugar Rush Grants +2 Speed per level. I - 2 Boots Sold by Fear Mongerer for 250k Coins and 64x Green Candy
II - 4 Combining with Anvil
III - 6
True Protection Grants +? True Protection per level. I - ? Chestplate Sold by Old Shaman Nyko for 900k Coins
II - ? Combining with Anvil
III - ?

Tools

Name Description Levels Effect Items Collection
Efficiency Increases mining speed. The proper block for the tool must be mined for the effect.

Note: Hypixel doesn't have specific stats for this enchantment.

I - ??? Axe, Pickaxe, Shovel Redstone III
II - ???
III - ???
IV - ???
V - ???
VI - ??? Pre-Enchanted on Stonk
Experience Increases the chance for mobs and ores to drop double experience by 12.5% per level. I - 12.5 Pickaxe Lapis Lazuli III
II - 25
III - 37.5
IV - 50 Sold by Melancholic Viking for 400,000 coins
Fortune Increases the chance for blocks to drop double the amount of items by 10% per level. I - 10 Pickaxe Gold Ingot VIII
II - 20
III - 30
Harvesting Increases the chance for crops to drop double the amount of items by 12.5% per level. I - 12.5 Hoe Wheat II
II - 25
III - 37.5
IV - 50
V - 62.5
Rainbow Causes Sheep to drop a random wool color when sheared. I Shears Mutton VI
Silk Touch Mined blocks drops itself instead of their normal drops (ex. coal ore instead of coal, etc.)

Notes: For all ores except Redstone and Lapis Lazuli, which always drops one when mined, the Spelunker perk applies. Silk Touch is not compatible with Smelting Touch.

I Axe
Pickaxe
Shovel
String V
Smelting Touch Automatically smelts mined blocks into their smelted form (ex. iron ingots instead of iron ore, etc.)

Note: Smelting Touch is not compatible with Silk Touch.

I Pickaxe Coal II

Bow

Name Description Levels Effect Collection
Aiming Arrow home towards nearby mobs if they are within 2 blocks per level. I - 2 Feather VI
II - 4
III - 6
IV - 8
V - 10
Cubism Increases damage dealt to Creepers, Magma Cubes, and Slimes by 10% per level. I - 10 Pumpkin IV
II - 20
III - 30
IV - 40
V - 50
Dragon Hunter Increases damage dealt to Ender Dragons by 8%. I - 8 Sold by Pearl Dealer for 1,000,000 coins
II - 16 Combining with Anvil
III - 24
IV - 32
V - 40
Flame Arrow ignites target for 3 seconds, dealing 5 damage every second. I Blaze Rod VI
Infinite Quiver Increases the chance to not consume an arrow by 10% per level. I - 10 String VI
II - 20
III - 30
IV - 40
V - 50
Piercing Arrows fired will go through enemies. The extra targets hit take 25% of the damage. I (?) Cactus VI
Power Increases bow damage by 8% per level. I - 8 Bone III
II - 16
III - 24
IV - 32
V - 40
VI - 48 Dark Auction
Punch Increases knockback dealt by 3 blocks per level. I - 3 Slimeball VI
II - 6
Snipe Arrows deal +1% damage per level for every 10 blocks traveled. I - 1, 10 Feather VIII
II - 2, 10
III - 3, 10

Fishing Rod

Name Description Levels Effect Collection
Angler Increases the chance to catch a Sea Creatures by 1%. I - 1 Ink Sack VII
II - 2
III - 3
IV - 4
V - 5
VI - 6 Dropped from Deep Sea Protector
Blessing Increases the chance to get double drops when fishing by 5% per level. I - 5 Prismarine Crystals VII
II - 10
III - 15
IV - 20
V - 25
Caster Increases the chance to not consume bait by 1% per level. I - 1 Ink Sack V
II - 2
III - 3
IV - 4
V - 5
VI - 6 Dropped from Carrot King
Frail Decrease a Sea Creature's Health by 5% per level when caught. I - 10 Clay IV
II - 10
III - 15
IV - 20
V - 25
VI - 30 Dropped from Catfish
Looting Increases the chance of a monster dropping an item by 15% per level.

Note: This does not affect fishing and affects the fishing rod when used as a weapon.

I - 15 Gold Ingot III
II - 30
III - 45
Luck of the Sea Increases the chance of fishing treasure by 1% per level. I - 1 Raw Rabbit VII
II - 2
III - 3
IV - 4
V - 5
Lure Decreases the maximum time to catch something by 5%. I - 5 Raw Salmon III
II - 10
III - 15
IV - 20
V - 25
VI - 30 Dropped from Guardian Defender
Magnet Grants 1 additional experience orbs per level every time you successfully catch a fish. I - 1 Clownfish III
II - 2
III - 3
IV - 4
V - 5
VI - 6 Dropped from Monster from the Deep
Spiked Hook Fishing rod deals 5% more damage to Creatures per level. I - 5 Pufferfish VI
II - 10
III - 15
IV - 20
V - 25
VI - 30 Dropped from Sea Leech

Enchantments level

All data taken from the Forum.

  • Note: Given the max. Enchantment level in roman letters (I-VI) and the min. Enchantment table level

Swords

  • Cleave [V][44]: Deals a part of your damage to other monsters within 4.5 blocks of the original target.
  • Critical [V][44]: Increases your damage when you land a critical hit.
  • Cubism [V][44]: Increases damage dealt to Magma Cubes, Slimes, and Creepers.
  • Ender Slayer [V][52]: Increases damage done to Endermen and Ender dragons.
  • Execute [V][38]: Increases damage dealt by a certain percent for each percent of health missing on your target.
  • Experience [III][24]: Grants a chance for mobs to drop double experience.
  • First Strike [IV][24]: Increases the damage done to mobs on your first hit.
  • Giant Killer [V][40]: Increases damage dealt by 0.1-0.5% for each percent of extra health that your target has above you up to 25.
  • Impaling [III][32]: Increases damage dealt to Squids and Guardians.
  • Lethality [V][44]: Reduces the armor of your target by a percent for 8 seconds, each time you hit them. Stacks up to 5 times.
  • Life Steal [III][36]: Heals you for a percentage of the damage you do to mobs.
  • Luck [V][40]: Increases the chance for monsters to drop their Armor.
  • Scavenger [III][19]: Increases the amount of coins you get per kill.
  • Thunderlord [V][19]: Strikes a monster with thunder every 3 consecutive hits.
  • Telekinesis [1]: Loot directly goes into your inventory. (Doesn't work on bosses)
  • Vampirism [V][40]: Heals a small percentage of your missing health on kill.
  • Venomous [V][44]: Reduces the enemy's walk speed by a certain amount, and deals the same amount of damage as that amount.

Armor

  • Growth [V][56]: Provides you with extra health.

Bows

  • Aiming [V][48]: Arrows home towards enemies when they are within a certain amount of blocks.
  • Cubism [V][48]: Increases damage dealt to Magma Cubes, Slimes, and Creepers.
  • Dragon Hunter [V]: Increases damage dealt to Ender Dragons. (Only attainable through the end shop)
  • Impaling [III][32]: Increases damage dealt to Squids and Guardians.
  • Infinite Quiver [V][44]: Gives you your arrow back after you shoot it a percentage of the time.
  • Piercing [24]: Arrows travel through enemies. Extra targets take a certain percent of the damage.
  • Snipe [III][24]: Arrows do a certain percent more damage for every certain amount of blocks traveled.
  • Telekinesis [1]: Loot directly goes into your inventory. (Doesn't work on bosses)
  • Note: You are unable to attain the Infinity enchantment in SkyBlock.

Tools

  • Experience [III][24]: Grants a chance for ores to drop double experience.
  • Harvesting [V][40]: Grants you a chance to gain double crops. (Hoe)
  • Rainbow [1]: Makes sheep drop random wool colors when sheared. (Shears)
  • Smelting Touch [14]: Automatically smelts ores into ingots when broken.
  • Telekinesis [1]: Loot directly goes into your inventory.

Rods

  • Angler [V][44]: Increased chance to reel in sea creatures.
  • Blessing [V][44]: Increased chance to reel in double items.
  • Caster [V][48]: Increased chance to not consume bait.
  • Frail [V][44]: Reduces health on sea creatures when caught.
  • Magnet [V][44]: Grants an extra experience orb on each catch.
  • Spiked Hook [V][44]: Increased damage to sea creatures.

Vanilla Enchantments

Swords

  • Bane of Anthropods [V][32]: Increases damage done to Spiders, Silverfish, and Cave Spiders.
  • Fire Aspect [II][24]: Lights the enemy on fire.
  • Looting [III][28]: Increases the chance of mobs dropping items.
  • Knockback [II][20]: Increases the knockback dealt by a certain amount of blocks.
  • Sharpness [V][40]: Increases general melee damage dealt by sword.
  • Smite [V][32]: Increases damage dealt to Withers, Skeletons, Zombies, and Zombie Pigmen.

Armor

  • Aqua Affinity [1]: Increases your underwater mining rate. (Helmet)
  • Blast Protection [V][32]: Grants defense against explosions.
  • Depth Strider [III][30]: Reduces how much you are slowed by water. (Boots)
  • Feather Falling [V][40]: Increases how high you can fall before taking fall damage and reduces fall damage. (Boots)
  • Fire Protection [V][36]: Grants defense against fire and lava.
  • Frost Walker [II][16]: Ice blocks will be created under you when you walk on water. (Boots)
  • Projectile Protection [V][24]: Grants defense against projectiles.
  • Protection [V][36]: Increases your Defense in intervals of 2.
  • Respiration [III][28]: Extends your underwater breathing time (Helmet)
  • Thorns [III][40]: Grants a chance to rebound a percent of damage dealt back at the attacker.

Bows

  • Flame [19]: Arrows ignite enemies for a certain amount of seconds.
  • Power [V][36]: Increases bow damage.
  • Punch [II][28]: Increases arrow knockback by a certain number of blocks.

Tools

  • Efficiency [V][32]: Increases how quickly your tool breaks blocks.
  • Fortune [III][28]: Increases your chance to gain double drops when mining.
  • Silk Touch [10]: Allows you to obtain normally unobtainable block drops.

Rods

  • Looting [III][28]: Chance at increased drops.
  • Lure [V][44]: Shortens the time it takes to catch something by a certain amount of seconds.
  • Luck of the Sea [V][44]: Increases chance of finding fishing treasure.

Lvl VI Enchantments

Dark Auctions

  • Giant Killer [VI]
  • Growth [VI]
  • Power [VI]
  • Protection [VI]
  • Sharpness [VI]

Fishing

  • Angler [VI]
  • Caster [VI]
  • Frail [VI]
  • Luck of the Sea [VI]
  • Magnet [VI]
  • Lure [VI]
  • Spiked Hook [VI]

The End

  • Ender Slayer [VI]

Slayer Bosses

  • Smite [VI]
  • Bane of Arthropods [VI]
  • Critical [VI]

Gifts (Winter Island)

  • Luck [VI]
  • Scavenger [IV]
  • Looting [IV]

Comments


Anonymous user #1

10 months ago
Score -1++
ok

Anonymous user #2

10 months ago
Score 1++
can you get rid of enchantments?

Cow

10 months ago
Score 2++
It is not possible to remove an enchantment - at least as of October 2019.

Anonymous user #3

10 months ago
Score 0++
where's giant killer VI?

Anonymous user #4

9 months ago
Score -1++

yo

Anonymous user #5

8 months ago
Score -1++
hi

Anonymous user #6

7 months ago
Score 0++
This is missing the books from Christmas event and the books from the Melancholic viking.

Sir Cow

7 months ago
Score 1++
These were recently added and anyone can edit the wiki so you can always add it too :)

Anonymous user #7

4 months ago
Score 0++
arent there sharpness books unlocked from gravel 6 or something

Anonymous user #8

3 months ago
Score 0++
You forgot about impaling for the bow
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